Table of Contents
(aa-drim)
The realm of Adrem is different from the other realms because it's the collective unconsciousness of the world itself and all beings on Urtholm with a psychic resonance. The landscapes are those of endless dreams stretching into infinity with few monuments ever remaining in one form.
Dreamwalkers are able to navigate the dreamscape safely and psychics are able to feel ways to move through Adrem with limited success. Depending on how one enters the Grand Consciousness, it can be a fantastical adventure or a nightmare so horrific the trauma will kill those who witness it. Entering through dreams are the safest ways, though there are points in the world where one might physically enter Adrem.
Meticem (met-uh-sim)
Yggdrasians (eeg-drah-see-in)