Pragmatic outdoors folk that spend much of their time understanding the world around them to survive in any conditions. Because of survivalists, The End didn't mean the end of Eohmym. They are able to find everything they need to live in the wilds, as well as how to fashion materials into tools and shelter.
With the guidance of survivalists, many Eohmym were able to discover plants and creatures that offered materials for food and medicines. Adept at hunting and foraging, once they understand the lay of the land, it's hard to find a way to keep them from thriving.
Knowledge
Survivalists have information on geography, medicine, movement (climbing, flying, swimming), shelter, and toxins (poisons, venoms).
Disarm
You are able to disarm simple locks, mechanisms, and traps. If the object is more complex, make an OC of easy, medium, or hard difficulty with your brilliance.
Expedient Recuperation
You are able to help your party recuperate in half the time it would normally take. The cost of recovery and repairs is increased by an amount equal to 6 minus your agility.