This is a narrative collaboration game for two or more players with a short list of rules to help guide the group to entertaining times and memorable stories. This game is aimed at driving a story with your friends while conflict is meant to be decisive, snappy, and strategic.

The intention is to focus on intuitive, small lists of rules for those of us with neurodivergent brains. The core mechanics are meant to allow for as much or as little customization as a player wants while offering a bunch of ways to make story moments matter!

Game Information & Mechanics

Base Rules

Quirks

The Exalted Arcanum

Items List & Rules

Orator’s Guide to Guiding

Urtholm, Thrice Sundered and Whole

A weird and wild world that is the setting to strange and wondrous adventures. In this fantasy realm, all manner of mechanical and magical manifestations make marvelous miracles. That's not to say everything is a happy happenstance. Dangers dance devilishly close to tranquility, bringing an air of drama and despair. In this land of constant turmoil, there are those that would bring harmony and those that would harm any.

Overview of Urtholm

Eidolons, Materials, and Whyms

Technology

Adrem

Othraweald

Technology

Common Materials

Crystech

Crystones

Starstones

MECs

The Lattice

Sonirails

The Calendar of Eohm

Phenomena

Magic

Mana

Religion

Suns of Urtholm

Othraen Laws of Hospitality

Events

The End

Callings

Bibliomancer

Blitz Striker

Cosmographer

Dreamwalker

Efficienaut

Explodite

Gourmand

Majaid Xitse

Pact Master

Prismaticant

Symphonist

Technocrat

Beings

Eohmym

Faerfolk

The Malign

Meticem

Refrained

Star Shade

The Unborn Dream

Ultimydeon

Yggdrasaer, Cosmos Crown

Yggdrasians

Xitse

Specializations

Remembrancer

Crafts Folk

Ecotender

Influencer

Psychic

Survivalist

Witch

Realms

Adrem, Grand Consciousness

Eohm, the Waking Realm

Othraweald, Road of Taken Graces

The Starways

Places